Something that many people remember fondly in the Jet Set series is the music. So, if a sequel and a remake are out of the question, why not a HD rerelease of Jet Set Radio Future ? As it turns out, a mess of potential legal issues may be the culprit. With the publisher not seeing commercial value and the original team split up, it makes sense that a sequel never eventuated. Sega has been happy to fuel rumours over the years however, going so far as to add Beat as a playable character in Super Monkey Ball, but their choices never eventuated into more Jet Set Radio. ![]() A proposed sequel for Nintendo, Jet Set Radio Wii, never even made it past the pitch stage. In fact, no Sega title to ever hit the Xbox received a sequel from Sega even Shemue III required crowdfunding and a new publisher.Īttempts to revive the Jet Set brand over the years were met with a distinct lack of enthusiasm by Sega, even when approached by external companies interested in development work. Making matters worse, JSRF had fairly poor sales numbers, while Sega focused on IP that were much more commercially successful. With over two decades passing since the release of JSRF, some moved onto other studios while others left the game industry altogether. Ouch.īesides a lack of both digital and physical availability, another roadblock in the way of a JSRF rerelease is down to the fact that the team that created the original Jet Set series are no longer working together. F ailing to appear on digital marketplaces, i t’s a rough proposition asking people to source a disc for it in 2023 when t hey’re going for as much as $150 AU on eBay currently. Despite being one of the most requested back catalogue titles for years, JSRF was never given another chance, even when more powerful consoles like the Series X could smooth out the performance issues it suffered on 360. No matter how great a game is, sometimes commercial success is the only measure of success. Suffering a similar fate to the Dreamcast, the Xbox console was not thought of very highly by the video game market which was reflected in sales a mere 24 million in comparison to their biggest competitor, Sony, which moved an incredible 158.7 million units. However, the newcomer Microsoft was considered an underdog, entering a race that had been run by Nintendo and Sony for many years at this point. Like its predecessor, Jet Set Radio Future scored many accolades from fans and critics alike. All these small changes helped elevate what was an already great game. Handplants allowed players to get massive air on half pipes and it was now possible to do a boost dash if players had at least ten spray cans. Grinding could now be sped up by changing to a different type of grind trick. Missions no longer had time limits unless it was required for story purposes. JS RF was a reimagining of the original game, taking the time to remove all the tedious things that bogged it down. Starting with Panzer Dragoon Orta, Shenmue II and then finally, a long-anticipated sequel with Jet Set Radio Future. In a rather odd move Sega decided to republish some Dreamcast titles as well as new games on the American Xbox rather than through another Japanese company like Sony. Unable to keep up with the increasing cost of console wars, Sega bowed out, deciding to focus on publishing games instead. The landscape of videogames was shaken again in November 2001 when the original Xbox was launched in North America. So why wasn’t Jet Set Radio Future made available anywhere while Jet Set Radio was? Of course, it wasn’t like the team at Smilebit weren’t aware of these problems – after all, they had fixed them in Jet Set Radio Future. This release wasn’t without its issues however, With things that may have been overlooked on JSR’s initial release became increasingly frustrating for modern players, such as missions having time limits and the inability to speed up grinding severely limiting the experience. Fans of the Dreamcast release were thrilled to once again have access to the game, with visuals and music that had barely aged in the 12 years since its launch thanks to forward thinking design choices like cel-shading and Hideki Naganuma’s incredible soundtrack. JSR received another chance in 2012 when a HD release was ported to modern consoles like the Xbox 360, PlayStation 3 and PC. Due to this competition, the game wasn’t exactly considered a commercial success. ![]() Unfortunately, Sega’s Dreamcast had to compete with the Nintendo Gamecube and Sony’s juggernaut the Playstation 2. To say the game was well received would be an understatement. The game garnered various awards, with its sound and visual design taking accolades across the board. ![]() Jet Set Radio started its life on the Sega Dreamcast in June 2000 and was almost immediately itself beloved by both fans and critics alike.
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